Below, Rusted Gods Patch 1.24.0 Notes
August 23 update: statue event overhaul, atmospheric radio whispers, radar deduplication, and a Dimitri timing soft-lock fix.
Patch 1.24.0 is the third retail update FromSouthGames posted for Below, Rusted Gods after the July 29, 2026 Steam launch. Steam published the Update Notes for 1.24.0 on August 23, 2026, twenty-five days post-launch and three weeks after the 1.23.2 quality-of-life patch. This release shifts from pure bugfixing into content refinement—the moving statue event gets a meaningful overhaul, radio whispers layer atmospheric horror during squad dialogue, radar deduplication cleans up a confusing second-encounter behavior, and a new Dimitri timing soft-lock gets patched before most players encounter it. Pair with the living ledger on Patch Notes and squad context on Squad Members.
What 1.24.0 changes
This patch touches atmosphere, event clarity, and system reliability. The moving statue event was revised—likely for pacing or scare effectiveness. Radio whispers now accompany squad dialogue when the team discusses hearing whispers, adding a new audio-horror layer. The radar no longer spawns duplicate dots during the second encounter, which had been confusing Operators who rely on radar for situational awareness. General performance and stability optimizations should reduce frame drops in facility-heavy scenes. The only new soft-lock fix targets a race condition where calling Dimitri during his death window could freeze progression.
Changelog, decoded for Operators
Moving statue event updated
Official line: updated the moving statue event.
Player meaning: the statue sequence that moves or reacts in some facility area has been revised. This could mean improved timing, different trigger behavior, or a more effective horror payoff. Operators who have already experienced the statue event on earlier builds will notice the difference on replay. Context: Anomalies & Events, Facility Exploration.
Radio whispers during squad dialogue about hearing whispers
Official line: added radio whispers during the squad’s dialogue about hearing whispers.
Player meaning: when your squad members discuss the experience of hearing whispers, the radio now adds whisper audio on top of their conversation. This is a deliberate atmosphere layer—the Administration wants Operators to feel that the abyss is always listening, even when the squad is mid-conversation. Best experienced with headphones. Context: Headphones & Audio, Terminals & Radio, Cassettes & Lore.
Radar behavior improved during second encounter
Official line: improved radar behavior during the second encounter to prevent duplicate radar dots.
Player meaning: during the second major encounter (likely a facility breach or anomaly event), the radar was spawning duplicate blips for the same target—making it hard to trust reading. After 1.24.0, radar should show one clean dot per entity. This directly improves the decision-making loop described on Radar & Status and Operator Station. Reload and re-test the second encounter if you previously abandoned it due to radar confusion.
General performance optimizations
Official line: general performance optimizations.
Player meaning: frame rate and load time improvements across the facility exploration loop. The Unreal Engine stack (with DLSS, FSR, and Reflex SDKs noted on SteamDB) gets tighter frame pacing. If you experienced drops in cassette-dense or corridor-heavy areas, this may address it. Context: System Requirements, Graphics & Settings.
General stability improvements
Official line: general stability improvements.
Player meaning: crash rate and soft-lock frequency should decrease across retail build 2895680. This stacks on top of the 1.23.1 and 1.23.2 stability fixes. Always confirm you are on 1.24.0+ before filing new bug reports via the Bug Report Guide.
Dimitri death-call soft-lock fixed
Official line: fixed a soft lock that could occur if Dimitri was called during the brief window while he was dying.
Player meaning: if you radio-called Dimitri during the narrow time window when he was actively dying from his leg injury, the game could freeze. This is a race condition—calling too fast after his injury trigger or during a death animation. The 1.23.1 patch fixed whether Dimitri was correctly flagged as dead; 1.24.0 fixes the separate issue of calling him during the dying transition. Context: Squad Members, Life Support & Squad, Patch 1.23.1.
Who should update right now
- All Operators heading into the second encounter who have been confused by duplicate radar dots
- Players who have experienced the moving statue event and want the revised version
- Anyone who wants the full radio-whisper atmosphere layer during squad conversations
- Players who reached Dimitri’s injury sequence and called him too quickly
- Everyone else — stability and performance improvements benefit every session
Wiki pages to re-read after 1.24.0
- Anomalies & Events — moving statue update
- Radar & Status — radar deduplication
- Headphones & Audio — whisper layer
- Terminals & Radio — radio whisper context
- Squad Members — Dimitri timing fix
- Life Support & Squad — injury/death window
- Patch 1.23.1 — related Dimitri fixes
- Facility Exploration — statue event location
What this patch does not claim
Steams 1.24.0 notes do not announce new endings, new achievements, new areas, or balance changes. The game still has four endings and eight Steam achievements as documented on Full Game vs Demo and Achievements & Collectibles. No new difficulty modes or additional save slots.
Mid-article footage note
The embedded full-game walkthrough provides context on retail pacing, squad dialogue timing, and ending routes—not a substitute for the official changelog. Use it to plan a clean run through the second encounter with the corrected radar behavior, then return here for patch truth.
Reporting etiquette after a major patch
Say whether you are on pre-1.24.0 or 1.24.0+. Include whether the moving statue event felt different, whether radar dots are clean in the second encounter, whether radio whispers accompanied squad dialogue about whispers, and whether Dimitri calling behavior is stable. Community channels: Discord & Community.
Closing transmission
Update. Re-test the second encounter with fresh radar trust. Then proceed. The abyss whispers back—now you can hear them during squad talk. Keep Patch Notes pinned through the launch month.
Frequently Asked Questions
Quick answers for operators on active Steam shifts.
When did patch 1.24.0 ship?
Steam posted Update Notes for 1.24.0 on August 23, 2026 — twenty-five days post-launch.
Does 1.24.0 add new content?
No new endings, achievements, or areas. It refines the moving statue event, adds radio whispers during squad dialogue, deduplicates radar dots, and fixes a Dimitri timing soft-lock.
What is the radio whisper feature?
When your squad members discuss hearing whispers, the radio now plays whisper audio simultaneously — an atmospheric layer best experienced with headphones.
I was confused by duplicate radar dots in the second encounter. Is this fixed?
Yes. Patch 1.24.0 deduplicates radar blips during the second encounter so you see one clean dot per entity.
Is there a new Dimitri soft-lock?
Patch 1.24.0 fixes a race condition where calling Dimitri during his death transition window could freeze progression. Related to but separate from the 1.23.1 death-flag fix.
Where is the full patch ledger?
See [Patch Notes](/updates/patch-notes/).