Systems

Below, Rusted Gods Squad Members

Who you are keeping alive—and which status flags the desk must respect.

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Squad Members

In Below, Rusted Gods you never put boots in the abyss, but you still learn names. FromSouthGames frames the descent around a four-member expedition that reports upward through radio static while you staff instruments, medical readouts, and facility media. This page is the spoiler-light roster manual: how to think about squad identity, why Dimitri and Maria appear in launch-week hotfix notes, and how Operator responsibility ties to Life Support & Squad without dumping ending charts.

The four-person frame

Steam and launch materials consistently describe guiding a small elite team—not a swarm, and not a shared online lobby. This wiki locks squadSize at 4 with single-player-only facts: you alone interpret their transmissions. Treat every voice as a scarce resource. If you cannot tell who is speaking, slow down—Headphones & Audio and Terminals & Radio before you issue orders.

Operator duty versus squad agency

You authorize movement, medical priorities, and risk. They suffer the consequences. That asymmetry is the horror. When a member’s status flips—injured, unresponsive, dead—your instruments must agree with the fiction. Launch hotfix 1.23.1 proved how painful disagreement is: Dimitri could die in the story while flags lagged behind, or an injury path could soft-lock the entire shift. Read the decoded notes on Patch 1.23.1 and recovery steps on Soft Locks Troubleshooting.

Dimitri — injury, death, and flags

Public patch text calls out Dimitri twice:

  1. A soft-lock that could occur when Dimitri dies from his leg injury
  2. A bug where Dimitri was not correctly flagged as dead

Player takeaway: Dimitri is a status-critical squad member whose injury/death path must stay consistent for later events. This page will not spell the cinematic beat-by-beat. If your run froze on that path before updating, patch first, then retry. If you are studying branching after a clean clear, open Decisions & Branching and only then Endings.

Maria — localization context (spoiler-light)

Patch 1.23.1 also fixed incorrect characters in Maria’s song in the French localization. That tells us Maria has a song-associated moment important enough to break immersion when glyphs fail—but it is not an invitation to seek the scene early. FR players who already hit broken text should update, restart the client, and replay that beat. Language reload habits: Supported Languages.

Japanese players got a related quality fix: an incorrect member code string. Member codes are UI/identity text—treat wrong codes as localization defects, not new lore, until official posts say otherwise.

How squad status connects to the desk

Desk toolSquad question it answers
Status / medical consoleWho is hurt, stable, or gone?
RadioWho is speaking, and what did they ask?
RadarIs something near them you cannot see?
Facility explorationDid they ask you to leave the chair and verify something local?

Deep mechanical coverage stays on Life Support & Squad, Radar & Status, and Facility Exploration. Layout geography: Operator Station. Inputs: Controls.

Media, names, and memory

Cassettes and VHS scraps often teach you who the Administration thinks these people are—sometimes more honestly than live radio. Process tapes fully; do not hoard them for a crisis minute. Cassettes & Lore explains archive discipline. After 1.23.1, VHS units should release focus when you walk out of range—fewer “sticky” media soft-locks while you chase a squad update.

Achievements and collectibles without spoilers

Steam ships eight achievements. Some almost certainly touch exploration, endings, or thorough listening rather than raw combat. Hunt with spoiler-light habits on Achievements & Collectibles. Do not let achievement hunting override a dying channel mid-shift—finish the transmission loop on the Operator Checklist first.

Mid-article trailer

The embedded official trailer is tone and casting energy for the expedition fantasy. Use it to remember you are supporting people, not farming loot tables, then return to status literacy.

Suggested reading order

  1. Getting Started
  2. Life Support & Squad
  3. This page
  4. Soft Locks Troubleshooting if a member path froze
  5. Decisions & Branching after you understand agency costs
  6. Endings only when you accept spoilers

Launch-week review signal

Retail sits at Very Positive Steam reception (~88% positive from roughly 147 reviews in early August 2026) with a 10% launch discount through August 5—see Review and Price & Discount. That goodwill erodes fast if Operators abandon runs to unfixed soft-locks; keep your client updated.

Closing

Names on the channel are not flavor text. When Dimitri’s flags desync or Maria’s song glyphs break, the desk fantasy cracks. Patch, listen, and keep the four-person expedition coherent—one careful instrument cycle at a time.

FAQ

Frequently Asked Questions

Quick answers for operators on active Steam shifts.

How many squad members are there?

The expedition is framed as a four-member team. You guide them alone as a single-player Operator.

Why do patch notes mention Dimitri?

Patch 1.23.1 fixed a soft-lock on Dimitri’s leg-injury death path and a bug where he was not correctly flagged as dead.

Who is Maria in the French hotfix?

Maria has a song-associated moment; 1.23.1 fixed incorrect characters in that French localization. Spoiler-light details stay on this page and [Supported Languages](/overview/supported-languages/).

Where do vitals and medical tools live?

See [Life Support & Squad](/systems/life-support-and-squad/) and the station layout on [Operator Station](/systems/operator-station/).

Will this page list every ending fate?

No. Ending charts belong on [Endings](/guides/endings/) with warnings.